luciphercolors js regular hacker |
1 Jun 2008 19:18 xxx.xxx.xxx.xxx ++ | [reply][?][+/-][ed]
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Deessing and vocals processing
I have some sibilance problems in a track I am currently working on. I have two seperate free VST Deessers, and so far I cannot figure out how to work either one of them -- as in they dont seem to do much when I tweak them.
I have a basic understanding of compression/sidechaining, and while I could probably use split-band compression to get rid of the annoying ass essing noises, I want to learn how to use these things for future use.
I currently have Modern DeEsser (http://www.kvraudio.com/get/2652.html) at the beginning of my plugin chain for the vox channel. I can spot the sibilance on a spectrum analyzer, so I have a rough idea of what frequencies I need to clamp down on... but I cannot figure out the controls on the DeEsser. Does anyone else have more experience with these?
I upped a recent draft on my Musicv2 page if anyone's interested in some hands on :-) http://www.musicv2.com/artist/parabolic
Also, what kind of processing is recommended for vocals? I have little experience in this department as usually, when I'm remixing a vocal track, the acapella is already wet :-/
Thanks!
Tom |
4_.phrantek._4 js regular producer |
2 Jun 2008 19:30 xxx.xxx.xxx.xxx ++ | [reply][?][+/-][ed]
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Re: Deessing and vocals processing
Honestly, manual de-essing is likely to get better results. My instructors at Full Sail insisted on it, and they'd tried pretty much every de-esser in the book.
About vocal processing - try parallel compression. Split the vocal out to three tracks (or more) tracks; leave one plain, use different compression and other dynamics processors on the others, and level them just below the unprocessed track. If you don't have many, you can download Camelcrusher from Camel Audio's website - it's free. Just remember not to turn the distortion settings up too far. Literally 1 or 2 percent will even out your signal preeeeeeeeeetty well.
You can probably roll off frequencies below 100Hz for all vox. You might want to play a little with imaging and occasional bits of time-based effects, but don't overdo it if it's a main element unless you're being really careful with phase. |